Dec 17, 2024  
OHIO University Undergraduate Catalog 2024-25 
    
OHIO University Undergraduate Catalog 2024-25

Esports Certificate


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Certificate Code CTESCU

Scripps College of Communication  
J. Warren McClure School of Emerging Communication Technologies   
20 E. Union Street, Schnoover Center, Room 360
Athens, Ohio 45701
Phone: 740.593.4890
mcclure@ohio.edu
www.ohio.edu/scripps-college/mcclure

Julio Arauz, contact person
arauz@ohio.edu

Program Overview

This undergraduate certificate is being offered jointly by the J. Warren McClure School of Emerging Communication Technologies in the Scripps College of Communication and the Department of Sports Administration in the College of Business. Ohio University has announced various esport activities including the creation of a dedicated esport competition space, and participation in intercollegiate league play. While the management of esport teams and competitions has many similarities to the management of traditional sports teams, the required mix of game design, management, media production, and information technology to esport poses unique challenges. This certificate will allow students to explore these challenges. The initial design of the certificate draws on existing classes and adds a 1 credit hour seminar to fulfill the learning outcomes we believe students in this field should have. While the certificate has been created with College of Business and Scripps College students in mind, any interested student should apply.

Admissions Information 

Freshman/First-Year Admission

No requirements beyond University admission requirements.

Change of Program Policy

Admission to the certificate requires a 2.5 GPA.

External transfer Admission

No requirements beyond University admission requirements.

Opportunities Upon Graduation

This certificate is interdisciplinary and has been constructed using multiple tracks for students to choose from. Students will therefore complete the program having attained different combinations of the outcomes below. All students will be able to:

  • Describe the basic technology underlying the Internet.
  • Explain the technology requirements for esport competitions.
  • List best practices in sports management.
  • Apply sport management techniques to esport teams.

Students will also attain some of the outcomes below; they will be able to:

  • Create a business plan for the management and monetization of esport.
  • Develop and execute a plan for an esport event.
  • Design the network and cloud computing infrastructure needed to support esport competitions. 
  • Describe game design techniques suitable for the development of esport-ready games. 

Requirements

Certificate Hours Requirement


The Esports Certificate requires completion of a minimum of 19 semester hours.

Introduction


Complete the following two courses:

Discipline-Specific Tracks


Complete nine (9) hours from one of the following tracks:

Game Design


Complete the following three courses:

Information Technology


Esports Seminar


Complete one of the following courses:

Capstone


Select one course related to your esports track or your major:

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